Horizon Forbidden West Tide Ripper Location
Horizon Forbidden Due west Wiki Guide
Tideripper
Introduced during Aloy's salvaging mission in The Bounding main of Sands, the Tideripper is what yous'd get if you meshed the Loch Ness Monster with the Terminator. It's huge, heavily armed and tin can wipe the flooring with Aloy if she isn't careful, making it an intimidating antagonist that'll require a sound gameplan to defeat.
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| Motorcar Type | Acquisition |
| Level | 26 |
| Variants | Tideripper Apex Tideripper |
| Weightclass | Heavyweight |
| Weak Vs. | Frost Daze |
| Strong Vs. | Purgewater Fire |
| Override Cauldron | KAPPA Overrides |
| Parts | Body Processing Capsule Purgewater Cannon Purgewater Pouch Eye Tail Canister Chillwater Canister Tail Antenna Tidal Disc Exhaust Port Sparker Glowblast Canister Purgewater Sac |
Tideripper Attacks
- Water Boom - The Tideripper fires 2 jets of h2o from a pair of cannons attached to its head, inflicting damage and purgewater build-upwardly.
- Body Slam - The Tideripper jumps into the air and lands on its abdomen, sending Aloy flying and inflicting a lot of harm. This attack also causes purgewater build-up.
- Tail Whip - A melee attack that sees the Tideripper spin in a circle, knocking Aloy back.
- Charge - The Tideripper charges forwards, inflicting large amounts of melee impairment if it smashes into Aloy.
- H2o Spin - The Tidal Disc on the Tideripper's back begins firing out jets of water, knocking Aloy back if she gets also close and causing purgewater build-up. These jets last for a long fourth dimension, making it hard to movement close to the Tideripper.
- Boulder Projectile - The Tideripper throws a bedrock projectile at Aloy.
- Phone call for Backup - The Tideripper uses its Antenna to call for back-up, enlisting the aid of nearby machines.
Tips and Tricks for Defeating Tiderippers
Tiderippers tend to more often than not stick to one core strategy. They'll fire as many h2o attacks every bit they tin in quick succession earlier barrelling in with some heavy-striking melee attacks, meaning if your loadout is weak to purgewater, you'll be in for a rough ride. The benefit is you lot don't have to worry about other status effects, so grab yourself an armour ready that protects against purgewater and be gear up for a scrap.
First things showtime, y'all'll want to make certain you're moving as much every bit possible when fighting this aquatic beast. The Tideripper will do its damndest to lock you lot downward using its water boom and other attacks and then information technology tin bound in for huge damage. A skillful strategy is to wait for it to accuse frontward, contrivance out of the fashion and so state your attacks while it's repositioning itself to face yous. As the Tideripper's a heavy machine without legs, readjusting where it'south facing takes some fourth dimension, pregnant you can lay in the damage while avoiding taking any of your own.
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Now you're in position, there are a few spots worth aiming at early. If you're merely looking to whittle down its health, the bluish purgewater sacs beneath its trunk and purgewater pouches on its neck are easy to striking, exposed often and practice a decent amount of harm when attacked. They limit the purgewater status effects of certain Tideripper attacks, merely ultimately, these are more about targeting the automobile's health bar than nixing its more than powerful moves.
If you're looking to limit how the Tideripper tin can hurt y'all, a good strategy is to apply a hunter bow (yous'll want something with decent ability but quick drawback speed) and aim for the 2 purgewater cannons on either side of its jaw, the tidal disc on its dorsum and the tail.
The cannons volition preclude it falling dorsum on its water blast projectile attack, which it favours heavily at long range. As for the tidal disc, information technology'll stop it from using its water spin move, which it normally deploys in the middle of the fight. Finally, taking down the tail stops it from using its tail whip, nixing i of its more fell melee moves. With all three attacks down, the Tideripper becomes much less unsafe.
If taking down all three components still hasn't emptied its wellness bar, use electric arrows and plasma arrows to hit the sparkers and glowblast containers located on its back. If hit with the corresponding arrow, they'll detonate, inflicting huge amounts of damage and finishing off the beast speedily.
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All Tideripper Locations
You can find a range of Tiderippers throughout Horizon Forbidden W, with the first cropping up as a boss boxing at the tail-cease of The Body of water of Sands mission. After its completion, you can track down more Tiderippers at 2 locations, both of which are pictured beneath.
- The first Tideripper site is found to the southeast of Plainsong. Head to the Insubordinate Outpost: Jagged Deep and cross the lake to the southeast of the army camp.
- The 2nd Tideripper site is found southeast of the boat to the Isle of Spires and southwest of the CHI Cauldron.
All Tideripper Loot
Later finishing off a Tideripper, you'll get admission to a ton of high-level loot. Hither are some of the well-nigh crucial resource found on the bodies of these mechanical behemoths:
- Tideripper Tail Fin (Used for upgrading weapons and outfits)
- Crystal Braiding (Used for crafting special arrows)
- Luminous Brainstem (Used for upgrading high-tier weapons and outfits)
- Volatile Sludge (Used for crafting powerful ammunition types)
- Tideripper Main Nerve (Used for upgrading weapons and outfits)
- Machine Core (Used for upgrading loftier-tier weapons and outfits)
Every bit for all the parts you'll discover exclusively on the Tideripper, these are the components exclusive to the animal:
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- Tideripper Tail Fin
- Apex Tideripper Heart
- Tideripper Primary Nervus
- Tideripper Circulator
Below y'all'll find all the components of the Tideripper and what y'all tin can loot from them.
Body
The body is the principal component of the Tideripper. It volition always be lootable when the Tideripper is defeated.
| Resource | Chance of Drop (%) |
| Metal Shards | 100% |
| Purgewater | 100% |
| Large Machine Cadre | 70% |
| Tideripper Circulator | 69% |
| Tideripper Principal Nervus | 62% |
| Volatile Sludge | 50% |
| Car Muscle | 46% |
| Braided Wire | xxx% |
| Crystal Braiding | 28% |
| Luminous Brainstem | 28% |
| Metal Os | 28% |
| Sturdy Hardplate | sixteen% |
Processing Capsule
The processing capsule is found on the Tideripper'due south ears. Information technology must be detached before the Tideripper's defeat if players want to loot it.
| Resources | Chance of Drop (%) |
| Braided Wire | ninety% |
| Sturdy Hardplate | 56% |
| Large Machine Core | 26% |
| Blastpaste | 26% |
| Tideripper Principal Nerve | 15% |
| Luminous Brainstem | eleven% |
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Purgewater Cannon
The purgewater cannon tin be found on either side of the Tideripper'due south head. It must exist detached prior to the Tideripper'due south defeat if players desire to loot it.
| Resource | Adventure of Drop (%) |
| Braided Wire | 67% |
| Crystal Braiding | 51% |
| Sturdy Hardplate | 34% |
Purgewater Pouch
The purgewater pouches can be establish on the Tideripper'southward cervix. They must exist left intact if players desire to loot them.
| Resource | Chance of Drop (%) |
| Chillwater | 100% |
Tail Canister
The tail canisters can exist found on the Tideripper'southward tail. They must be detached if players want to boodle them.
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| Resources | Gamble of Drop (%) |
| Braided Wire | 89% |
| Sturdy Hardplate | 57% |
| Large Auto Core | 27% |
| Blastpaste | 26% |
| Tideripper Chief Nerve | 23% |
Chillwater Canister
The chillwater canisters can be establish on the Tideripper'south tail. They must exist detached if players desire to loot them.
| Resources | Take a chance of Drop (%) |
| Chillwater | 100% |
Tail
The tail can be plant at the Tideripper's rear. It must be detached if players desire to loot information technology.
| Resource | Hazard of Driblet (%) |
| Tideripper Tail Fin | 100% |
Antenna
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The antenna can be found on the Tideripper's back. It must be detached if players want to loot information technology.
| Resource | Run a risk of Drop (%) |
| Sturdy Hardplate | 51% |
| Braided Wire | 50% |
| Tideripper Primary Nerve | 10% |
Tidal Disc
The tidal disc tin can be institute on the Tideripper's back. Information technology must be detached if players want to loot it.
| Resources | Hazard of Driblet (%) |
| Braided Wire | 68% |
| Sturdy Hardplate | 33% |
| Luminous Brainstem | 10% |
Sparker
The sparkers can be constitute on the lower one-half of the Tideripper'due south back. They must be detached if players want to boodle them.
| Resource | Chance of Driblet (%) |
| Sparker | 100% |
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Glowblast Canister
The glowblast canisters can be plant on the lower half of the Tideripper'due south back. They must be detached if players want to boodle them.
| Resource | Chance of Drop (%) |
| Glowblast | 100% |
Purgewater Sac
The purgewater sacs tin can exist found on the Tideripper'southward underbelly. They must not be destroyed if players desire to loot them.
| Resources | Chance of Drop (%) |
| Purgewater | 100% |
Up Next: Frostclaw
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Source: https://www.ign.com/wikis/horizon-2-forbidden-west/Tideripper#:~:text=The%20first%20Tideripper%20site%20is,southwest%20of%20the%20CHI%20Cauldron.

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